Tirawen

A persistent, multiplayer world you settle and shape.

See the world

The World

A fixed, shared planet you settle and shape, and the life, wealth, and magic on it.

A flyover across six biomes, from the mediterranean coast to the snow line.
Geography

One planet, settled at one coast

One torus planet about the size of the Moon: three continents in a single ocean, and a coast you reach from either direction. You start at Ent'Lynthis. Everything past it is open frontier.

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Peoples

A human world, and you're the stranger

Tirawen is a human world, no elves, no dwarves, just kingdoms of people. You arrive as a stranger with everything to learn.

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Magic

Spells you write, not spells you're handed

Build a spell like a sentence: an effect, a target, a shape, and an element recipe drawn from six elements that fuse into Steam, Ice, and Magma. A named spell is just a recipe that holds together; anyone could re-derive it.

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Character & Growth

You grow by living the part

Four stats, all starting low, that rise only through how you actually play. No skill trees, no respec, no buying a level. A maxed stat says something about a whole character's life.

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Ecology

A living map, coast to snow line

Plants grow where the climate lets them, not where a loot table says so. The capital sits on a mediterranean coast; walk inland and the land shifts band by band to the snow line.

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Economy & Claims

A fixed world, finite riches

The land is fixed and shared; the wealth in it is hidden, finite, and gone once you mine it. Stake a claim with a mailbox and the ground is yours, until you stop showing up.

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Settlements

Towns that run themselves

Plant a town hall and a settlement grows around it. Its people live and work it whether or not you are online, caravans run goods between towns, and inside its bounds no one can touch you.

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Bestiary

A bestiary of 108 creatures

From wolves, boars, and herds of cattle to dragons, hydras, golems, and elementals: 108 creatures of Tirawen, each with its habitat, temperament, and stat block, and a picture of the actual in-game model.

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The Systems

What each system feels like to play, and how it is actually built.

Built With

Server-authoritative, self-hosted end to end. No managed cloud, no engine we do not control.

Godot 4.6 + godot_voxel

Client, smooth-LOD voxel terrain

Rust + tokio

Authoritative 20 Hz server

Postgres + PostGIS

Persistence and spatial queries

sqlx

Compile-time-checked SQL

Python

Worldgen reference and bake

Local LLM (Gemma)

NPC dialogue, self-hosted

GitLab CI

Determinism and test gates

About

Tirawen is a game from Eureka Endeavors, a two-person workshop. It runs on infrastructure we administer end to end: the authoritative game server, the CI that gates the world generator, and the language model the NPCs speak through. No managed cloud.

It is in active development. Come say hi on Discord.