Godot 4.6 + godot_voxel
Client, smooth-LOD voxel terrain
A persistent, multiplayer world you settle and shape.
See the world →A fixed, shared planet you settle and shape, and the life, wealth, and magic on it.
What each system feels like to play, and how it is actually built.
Server-authoritative, self-hosted end to end. No managed cloud, no engine we do not control.
Client, smooth-LOD voxel terrain
Authoritative 20 Hz server
Persistence and spatial queries
Compile-time-checked SQL
Worldgen reference and bake
NPC dialogue, self-hosted
Determinism and test gates
Tirawen is a game from Eureka Endeavors, a two-person workshop. It runs on infrastructure we administer end to end: the authoritative game server, the CI that gates the world generator, and the language model the NPCs speak through. No managed cloud.
It is in active development. Come say hi on Discord.