Bestiary
Beast

Bats (Common and Giant)

Habitat
Caves, ruins, hollow trees and dark lofts; warm climates favored
Biomes
+underground, +settlement
Spawn
swarm, night
Temper
Common kind timid; giant kind aggressively predatory
Threat
Low
Rarity
Common–Rare
Move
crawl; fly.
Special
Highly maneuverable, hard to hit with thrown or shot weapons; its bite can pass on a wasting sickness
VariantSTRDEXCONINTHealthDamageArmor
Common4166276138
Large (giant)5137281148

Bats are winged night-fliers whose forelimbs stretch into membranes of thin skin. The common sort is a mouse-sized insect-eater, harmless on its own but unnerving in flickering clouds that boil from cave mouths at dusk. The giant kind is a true threat: bodies the length of a forearm, a wingspan twice a man's reach, and a taste for warm flesh. Both navigate by hurling shrill cries into the dark and reading the echoes, so deep gloom blinds them not at all. A startled swarm whirls into a confused storm that snuffs torches and fouls aim, making any narrow tunnel treacherous. Hunters prize their leather wings and the rich droppings heaped beneath roosts.

Behavior

  • Hang inverted by day, pouring out to feed at nightfall
  • Navigate and hunt by echo-cries, untroubled by darkness
  • Common bats swarm and panic when disturbed, fouling torches and spellwork
  • Giant bats dive on prey, biting with needle fangs before wheeling away
  • Roost in great colonies, leaving deep beds of droppings

Abilities

  • Echolocation. Senses surroundings by sound, negating the dark and many concealments.
  • Erratic Flight. Jinking, unpredictable flight makes the giant bat very hard to strike with thrown or shot weapons.
  • Swarm Confusion. A disturbed cloud of common bats snuffs flames and spoils concentration.
  • Foul Bite. The giant bat's bite can pass on a wasting sickness.

Drops & Crafting

  • Leathery wing membrane for patches and small bindings
  • Guano for fertilizer and saltpetre
  • Tiny fangs and bones for fishhooks or charms
  • Sinew for fine thread