Blue Dragon
- Habitat
- Arid deserts, windswept plains, and hot badlands
- Biomes
- desert
- Spawn
- solo, day
- Temper
- Territorial, voracious, vain
- Threat
- Legendary
- Rarity
- Very Rare
- Move
- walk; fly; burrow.
| Age | STR | DEX | CON | INT | Health | Damage | Mana | Armor |
|---|---|---|---|---|---|---|---|---|
| Young | 48 | 20 | 50 | 22 | 1,600 | 279 | 230 | 40 |
| Adult | 60 | 22 | 62 | 26 | 3,676 | 640 | 303 | 52 |
| Ancient | 70 | 24 | 72 | 30 | 7,352 | 1,280 | 400 | 64 |
| Great Wyrm | 80 | 26 | 82 | 34 | 14,703 | 2,560 | 528 | 76 |
A desert tyrant sheathed in scales that shade from bright azure to deep indigo, polished to a glossy finish by blowing sand. It buries itself in a dune until only a horn and a watchful eye break the surface, then erupts to loose a crackling bolt of lightning down a long, narrow corridor of air. Territorial and proud, it soars the noon sky surveying its domain and relishes the terror its breath inspires. It favors striking from a distance, diving only to seize prey in its claws. The largest and hardest-hitting of the lesser dragons here, it anchors a desert region as a fearsome boss whose gems lie hidden beneath the sand.
Behavior
- Burrows into sand to lie in wait, exposing only horn and eyes
- Prefers ranged battle, blasting foes with lightning before they can close
- Soars high in daytime heat, matching the sky's color for cover
- Dives to snatch and carry off lone travelers or herd beasts
- Defends its territory ferociously and views retreat as cowardice
Abilities
- Lightning Breath. A straight bolt of electricity hurled far down a single line; only a quick dodge halves the harm.
- Lightning Immunity. Takes no damage from electricity or storm magic.
- Sand Burrow. Submerges in loose sand for ambush and concealment.
- Flight and Snatch. Strong flyer that grabs prey in its claws and bears it aloft.
- Innate Magic. Aging dragons conjure dust devils, control winds, and distort the desert into mirages.
Drops & Crafting
- Storm-charged blue scales for shock-resistant armor
- Sun-cured hide for desert garb and tents
- Static-rich horn shavings for alchemy and charms
- Massive claws and fangs for heavy weapons
- Dense skull-bone for shield bosses
- Sapphires and gems pried from the buried hoard