Dragon
- Habitat
- Remote wilds, mountains, swamps, deserts, deep caverns, far from settlements
- Biomes
- +mountain, +wetland, desert, +underground
- Spawn
- solo, any
- Temper
- Proud, covetous, territorial; intelligent and dangerous
- Threat
- Legendary
- Rarity
- Rare–Very Rare
- Move
- walk; fly; leap.
| Age | STR | DEX | CON | INT | Health | Damage | Mana | Armor |
|---|---|---|---|---|---|---|---|---|
| Young | 48 | 20 | 50 | 22 | 1,600 | 279 | 230 | 44 |
| Adult | 60 | 22 | 62 | 26 | 3,676 | 640 | 303 | 56 |
| Ancient | 70 | 24 | 72 | 30 | 7,352 | 1,280 | 400 | 68 |
| Great Wyrm | 80 | 26 | 82 | 34 | 14,703 | 2,560 | 528 | 80 |
Dragons are an ancient line of great winged reptiles, each scaled in a color that marks its kind and its temper. They grow throughout their long lives, from a hatchling no larger than a dog to a vast elder whose wingspan matches its body length. Every dragon is a glutton for treasure, raking coins and gems into a bed it rarely leaves except to hunt or patrol. Solitary by choice, they hold mortal works in contempt. In play, a dragon is an apex encounter and a region's living landmark: a hoard-guardian, a lair-boss, and a source of irreplaceable crafting materials worth a campaign's worth of risk.
Behavior
- Hunts on the wing, then lands or hovers to fight with claws, bite, and lashing tail
- Looses a deadly breath weapon, then closes, older dragons soften foes with magic first
- Hoards wealth obsessively and patrols its territory to drive off intruders
- Snatches smaller prey in its claws and carries it aloft to drop or devour
- Lairs alone; mated pairs raise young only until they can fend for themselves
Abilities
- Breath Weapon. Exhales a cone or line of elemental harm (acid, lightning, fire, frost, gas) keyed to its color, recharging after a few breaths.
- Claw, Claw, Bite. A standard flurry of two raking claws and a long-necked bite that can strike to the front or sides.
- Flight and Snatch. Powerful flyer; grown dragons grab victims in their claws and bear them away.
- Innate Magic. Casts spells by thought without books, gaining more potent powers with age.
- Fear Aura. The sheer presence of a large dragon can rout lesser creatures.
Drops & Crafting
- Overlapping scales for prized armor and shields
- Tough hide for cloaks, bindings, and waterskins
- Dense bone and horn for weapons and tools
- Teeth and claws for spear tips and blades
- Breath-gland reagent for alchemy
- Heart, blood, and eyes as rare ritual ingredients