Eel
- Habitat
- Rivers, reefs, kelp beds, and deep water
- Biomes
- +water
- Spawn
- solo, night
- Temper
- Lurking ambushers
- Threat
- Moderate
- Rarity
- Uncommon–Very Rare
- Move
- crawl; swim.
- Special
- Poison; camouflage
| Variant | STR | DEX | CON | INT | Health | Damage | Armor |
|---|---|---|---|---|---|---|---|
| Electric | 9 | 6 | 11 | 1 | 107 | 19 | 4 |
| Giant | 22 | 3 | 19 | 1 | 187 | 46 | 16 |
| Marine | 24 | 3 | 22 | 1 | 230 | 53 | 16 |
| Weed | 7 | 10 | 9 | 1 | 93 | 16 | 8 |
Eels are long, scaleless, snake-like fish that lurk in crevices and weed and dart out to seize passing prey. The giant marine eel grows large enough to drag down a diver, striking from a reef-hole with a vise-like bite. The electric eel discharges a paralyzing jolt through the water to stun its quarry. All are slippery, hard to grasp, and quick to retreat to their lairs between strikes.
Behavior
- Lie hidden in holes, weed, or wrecks and ambush passing creatures
- Strike with a sudden lunge and a clamping bite
- Electric breeds release a stunning shock through the water
- Retreat to the lair if a fight turns against them
Abilities
- Clamping Bite. A vise-grip bite that holds and worries prey.
- Electric Shock (electric eel). A paralyzing discharge through the surrounding water.
- Slippery. Difficult to grapple or pin.
Drops & Crafting
- Tough oily skin (waterproofing, leather)
- Rich fatty meat
- Electric organ (alchemical/charge reagent)