Giant Centipede
- Habitat
- Rocky crags, forest litter, cellars, and deep caves
- Biomes
- +underground, temp-broadleaf, +mountain
- Spawn
- solo, night
- Temper
- Aggressive and ever-hungry
- Threat
- Low
- Rarity
- Common–Very Rare
- Move
- run.
- Special
- Poison bite briefly paralyzes for a few seconds (weak; the giant megalo-strain's is stronger)
- STR5
- DEX17
- CON7
- INT1
- Health81
- Damage14
- Armor4
A loathsome, worm-like crawler armoured in overlapping chitin plates, its long ribbon of a body rippling forward on dozens of tiny legs. Colour shifts to match its haunt: ashen grey on stone, sooty black underground, rust-brown among leaves. Common kinds run a hand's length to a forearm; the rare megalo-strain swells past a tall man's height and turns true predator.
It hunts by ambush, lurking unseen until it drops from a ledge or bursts from cover to bite. Lesser kinds inject a feeble paralytic that merely cramps a victim; the giant megalo-strain's bite injects an acid venom that scalds flesh and can prove lethal if untreated. They roam without territory, swarming over carrion and sometimes turning on one another.
Behavior
- Scuttles with rippling speed across walls, ceilings, and broken ground.
- Uses camouflage colouring to wait motionless, then drops or lunges onto passing prey.
- Bites and pumps in venom rather than crushing or constricting.
- Travels in loose, quarrelsome groups that fight independently, even over the same kill.
- Must feed daily; starving specimens attack anything that moves and may eat their own kind.
- The oversized megalo-strain hunts cunningly, taking deer-sized game and lone travellers.
Abilities
- Venomous Bite. A bite injects toxin; weak in lesser kinds (brief cramping paralysis), lethal and acid-burning in the giant megalo-strain.
- Drop Ambush. Clings overhead and falls on victims, striking before they sense it.
- Shifting Camouflage. Carapace colour matches local terrain, granting near-invisibility while still.
Drops & Crafting
- Chitin plates for lightweight scale-armour trim
- Venom glands rendered into paralytic coatings or stinging acid
- Segmented carapace shells for tool casings and beads
- Spindly legs used as fish-hooks or trap bait
- Antennae and ichor for alchemical reagents