Giant Scorpion
- Habitat
- Warm deserts, wildlands, caves, and dungeons
- Biomes
- desert, +underground
- Spawn
- solo, night
- Temper
- Aggressive; attacks almost anything that nears
- Threat
- High
- Rarity
- Common–Uncommon
- Move
- run.
- Special
- Its venom sting is strong enough to kill an unprotected target; a pincer grab crushes and holds prey, grinding it steadily; falls into a stinging frenzy when badly wounded
- STR23
- DEX17
- CON22
- INT1
- Health230
- Damage49
- Armor28
The giant scorpion is an enormous version of the desert stinger, its green-black carapace armoured like plate and its segmented tail curled high over a glistening venom barb. It moves with an unnerving dry scrabbling and reeks faintly of its own poison. Almost anything that strays near is attacked on sight: the beast seizes prey in two great pincers, crushing and holding fast, while the tail darts forward to inject venom strong enough that a single sting can prove fatal. Smaller cousins haunt the same wilds and ruins, weaker but no less hostile. Burrows may hide clutches of eggs and the picked-clean leavings of past victims. In a survival game it guards desert ruins and rewards those who can sever or pin that deadly tail.
Behavior
- Grabs prey in both pincers and crushes while holding it fast
- Stings over the top with a venom barb, often fatally
- Burrows lairs in sand or rock and drags kills home to feed
- Attacks nearly any creature that approaches its territory
- Falls into a frenzied flurry of stings when badly wounded
Abilities
- Crushing Pincers. Clamps and holds a victim, grinding it steadily until it breaks free.
- Venom Sting. A tail strike delivers poison strong enough to kill an unprotected target.
- Armoured Carapace. Thick chitin turns aside most blows.
- Burrower. Digs hidden lairs and ambush tunnels.
Drops & Crafting
- Chitin plates (light shield and armour-crafting material)
- Venom glands (potent poison for blades and traps)
- Pincer claws (tool blades or hooks)
- Stinger barb (needle or arrowhead)