Grazing Herds (Camel, Cattle, Buffalo, Antelope, Sheep)
- Habitat
- Open plains, steppe, hill pasture and desert margins
- Biomes
- grassland, savanna, desert
- Spawn
- herd, day
- Temper
- Placid, but dangerous when cornered or panicked
- Threat
- Low
- Rarity
- Common–Uncommon
- Move
- run.
- Special
- Builds momentum over a short run to butt and gore
| Variant | STR | DEX | CON | INT | Health | Damage | Armor |
|---|---|---|---|---|---|---|---|
| Camel | 13 | 19 | 14 | 2 | 132 | 25 | 12 |
| Cattle | 8 | 14 | 9 | 4 | 93 | 17 | 12 |
| Buffalo | 20 | 14 | 19 | 4 | 187 | 40 | 12 |
| Antelope | 10 | 24 | 11 | 2 | 107 | 20 | 12 |
| Sheep | 10 | 14 | 11 | 2 | 107 | 20 | 12 |
Across plain, steppe and dry march roam the great grazing herds: humped camels, broad-backed wild cattle, shaggy plains buffalo, fleet antelope, and woolly sheep. All are four-legged, hoofed beasts built to turn grass into meat, milk and hide, and most males carry horns they will lower in defence. Camels store fat in their humps and endure long thirsty journeys. Though gentle by nature, a startled herd becomes a hazard: a charging bull gores and tramples, while a panicked mass flattens anything caught in its path. For the settler these animals are walking larders, the foundation of pasture, plough-team and caravan, supplying nearly every staple a hard frontier life demands.
Behavior
- Graze in family bands or vast flocks, migrating when forage thins
- Follow the eldest, largest male, who watches for predators
- Flee danger first; bulls and rams stand only when cornered or guarding young
- A frightened herd may stampede, trampling anything that fails to take cover
- Antelope sprint in bursts; camels plod tirelessly; cattle and buffalo close ranks
Abilities
- Charge & Gore. A defending bull, buffalo or ram builds momentum and impales, the buffalo doing the worst damage.
- Stampede. Panic spreads through the band; multiple animals trample a single exposed target.
- Spitting. An ill-tempered camel hurls foul cud that may briefly blind a handler.
- Endurance. Camels travel days without food or water across waste country.
Drops & Crafting
- Meat for cooking and salting
- Hide and leather for shoes, tents and armor
- Wool and coarse hair for cloth and felt
- Horn for tools, cups and glue
- Milk, tallow and rendered fat
- Dried dung for fuel fires