Qilin
- Habitat
- The open sky and unreachable mountain peaks
- Biomes
- +mountain
- Spawn
- solo, any
- Temper
- Noble and benevolent, wrathful toward evil
- Threat
- Severe
- Rarity
- Very Rare
- Move
- sprint; fly.
- Special
- Ki-rin. Shrugs off almost all hostile magic; wields potent magic like a master archmage; telepathic, reading intent so it is near-impossible to ambush; strikes surely with its magically charged horn; conjures food and valuables, weaves illusions, walks on the wind, and calls lightning; slips into the ethereal and astral reaches at will.
- STR40
- DEX22
- CON37
- INT30
- Health650
- Damage160
- Mana400
- Armor60
A magnificent serpentine-equine spirit that walks upon the air. Its coat shimmers with luminous golden scales like a clear sunrise; its thick mane and sweeping tail are a deeper gold, its single horn and hooves tinged rose-gold, and its eyes a deep violet. Its voice is musical, and being telepathic it can converse silently with nearly any living thing. The qilin roams the heavens seeking good to reward and wickedness to punish, descending only in the direst need. It conjures its own food, cloth, and comforts, raises lairs atop sheer summits, and wields magic equal to a master spellcaster. Few foes are more dangerous to the cruel, for its sorcery and near-untouchable defenses make it a guardian of high places and a giver of worthy quests.
Behavior
- Glides and wind-walks through the sky, almost never setting hoof on ground.
- Reads surface thoughts, making it nearly impossible to ambush.
- Strikes with battering hooves and a goring, spell-charged horn.
- Conjures food, goods, illusions, weather, and lightning as needed.
- Monitors powerful evildoers and acts decisively when they overreach.
Abilities
- Sky Magic. Casts a wide repertoire of spells like a seasoned archmage.
- Horn Strike. A precise, magically empowered gore dealing heavy damage.
- Telepathy. Speaks mind-to-mind and senses intent in any tongue.
- Wind Walk. Treads on air and cloud; enters ethereal and astral reaches.
- Spell Resistance. Shrugs off the great majority of hostile magic.
Drops & Crafting
- Shed golden scale (radiant, taken only at great peril)
- Strands of gold mane and tail (luxury thread)
- Conjured cloth and provisions left in its lair
- Lair treasures gifted, fined from villains, or won in battle