Shark
- Habitat
- Open seas, reefs, and coastal shallows
- Biomes
- +water
- Spawn
- solo, any
- Temper
- Relentless predators driven by blood-scent
- Threat
- High
- Rarity
- Common–Rare
- Move
- crawl; swim.
- Special
- Common shark; feeding frenzy at scent of blood; senses prey up to a mile away
- STR15
- DEX14
- CON14
- INT1
- Health132
- Damage28
- Armor16
Sharks are sleek, cartilaginous predators armed with rows of replaceable, serrated teeth and a sense for blood that draws them from far off. Ordinary sharks are dangerous enough to swimmers and sailors, circling and striking with a savage bite that shears away flesh. The giant prehistoric shark (megalodon) is a leviathan capable of biting a longboat in half and swallowing a man whole. All are tireless, drawn to splashing and blood, and prone to feeding frenzies.
Behavior
- Cruise widely, homing in on blood and erratic movement
- Circle prey before committing to a slashing bite-and-run
- Work into a frenzy amid blood, sometimes biting indiscriminately
- The giant shark attacks boats and large prey directly
Abilities
- Shearing Bite. Serrated teeth that scissor away large wounds.
- Blood Scent. Detects blood and distress at great distance.
- Feeding Frenzy. Blood in the water provokes a swarming, reckless attack.
Drops & Crafting
- Rough hide (shagreen, abrasive, grip, leather)
- Teeth (blades, points, ornament)
- Liver oil (lamps, preserving)
- Meat and fins